awardRotate.js 13 KB

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  1. (function($) {
  2. var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
  3. for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
  4. // Bad eval to preven google closure to remove it from code o_O
  5. // After compresion replace it back to var IE = 'v' == '\v'
  6. var IE = eval('"v"=="\v"');
  7. jQuery.fn.extend({
  8. rotate:function(parameters)
  9. {
  10. if (this.length===0||typeof parameters=="undefined") return;
  11. if (typeof parameters=="number") parameters={angle:parameters};
  12. var returned=[];
  13. for (var i=0,i0=this.length;i<i0;i++)
  14. {
  15. var element=this.get(i);
  16. if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {
  17. var paramClone = $.extend(true, {}, parameters);
  18. var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;
  19. returned.push($(newRotObject));
  20. }
  21. else {
  22. element.Wilq32.PhotoEffect._handleRotation(parameters);
  23. }
  24. }
  25. return returned;
  26. },
  27. getRotateAngle: function(){
  28. var ret = [];
  29. for (var i=0,i0=this.length;i<i0;i++)
  30. {
  31. var element=this.get(i);
  32. if (element.Wilq32 && element.Wilq32.PhotoEffect) {
  33. ret[i] = element.Wilq32.PhotoEffect._angle;
  34. }
  35. }
  36. return ret;
  37. },
  38. stopRotate: function(){
  39. for (var i=0,i0=this.length;i<i0;i++)
  40. {
  41. var element=this.get(i);
  42. if (element.Wilq32 && element.Wilq32.PhotoEffect) {
  43. clearTimeout(element.Wilq32.PhotoEffect._timer);
  44. }
  45. }
  46. }
  47. });
  48. // Library agnostic interface
  49. Wilq32=window.Wilq32||{};
  50. Wilq32.PhotoEffect=(function(){
  51. if (supportedCSS) {
  52. return function(img,parameters){
  53. img.Wilq32 = {
  54. PhotoEffect: this
  55. };
  56. this._img = this._rootObj = this._eventObj = img;
  57. this._handleRotation(parameters);
  58. }
  59. } else {
  60. return function(img,parameters) {
  61. // Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
  62. this._img = img;
  63. this._rootObj=document.createElement('span');
  64. this._rootObj.style.display="inline-block";
  65. this._rootObj.Wilq32 =
  66. {
  67. PhotoEffect: this
  68. };
  69. img.parentNode.insertBefore(this._rootObj,img);
  70. if (img.complete) {
  71. this._Loader(parameters);
  72. } else {
  73. var self=this;
  74. // TODO: Remove jQuery dependency
  75. jQuery(this._img).bind("load", function()
  76. {
  77. self._Loader(parameters);
  78. });
  79. }
  80. }
  81. }
  82. })();
  83. Wilq32.PhotoEffect.prototype={
  84. _setupParameters : function (parameters){
  85. this._parameters = this._parameters || {};
  86. if (typeof this._angle !== "number") this._angle = 0 ;
  87. if (typeof parameters.angle==="number") this._angle = parameters.angle;
  88. this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle);
  89. this._parameters.step = parameters.step || this._parameters.step || null;
  90. this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
  91. this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
  92. this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
  93. if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind);
  94. },
  95. _handleRotation : function(parameters){
  96. this._setupParameters(parameters);
  97. if (this._angle==this._parameters.animateTo) {
  98. this._rotate(this._angle);
  99. }
  100. else {
  101. this._animateStart();
  102. }
  103. },
  104. _BindEvents:function(events){
  105. if (events && this._eventObj)
  106. {
  107. // Unbinding previous Events
  108. if (this._parameters.bind){
  109. var oldEvents = this._parameters.bind;
  110. for (var a in oldEvents) if (oldEvents.hasOwnProperty(a))
  111. // TODO: Remove jQuery dependency
  112. jQuery(this._eventObj).unbind(a,oldEvents[a]);
  113. }
  114. this._parameters.bind = events;
  115. for (var a in events) if (events.hasOwnProperty(a))
  116. // TODO: Remove jQuery dependency
  117. jQuery(this._eventObj).bind(a,events[a]);
  118. }
  119. },
  120. _Loader:(function()
  121. {
  122. if (IE)
  123. return function(parameters)
  124. {
  125. var width=this._img.width;
  126. var height=this._img.height;
  127. this._img.parentNode.removeChild(this._img);
  128. this._vimage = this.createVMLNode('image');
  129. this._vimage.src=this._img.src;
  130. this._vimage.style.height=height+"px";
  131. this._vimage.style.width=width+"px";
  132. this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
  133. this._vimage.style.top = "0px";
  134. this._vimage.style.left = "0px";
  135. /* Group minifying a small 1px precision problem when rotating object */
  136. this._container = this.createVMLNode('group');
  137. this._container.style.width=width;
  138. this._container.style.height=height;
  139. this._container.style.position="absolute";
  140. this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
  141. this._container.appendChild(this._vimage);
  142. this._rootObj.appendChild(this._container);
  143. this._rootObj.style.position="relative"; // FIXES IE PROBLEM
  144. this._rootObj.style.width=width+"px";
  145. this._rootObj.style.height=height+"px";
  146. this._rootObj.setAttribute('id',this._img.getAttribute('id'));
  147. this._rootObj.className=this._img.className;
  148. this._eventObj = this._rootObj;
  149. this._handleRotation(parameters);
  150. }
  151. else
  152. return function (parameters)
  153. {
  154. this._rootObj.setAttribute('id',this._img.getAttribute('id'));
  155. this._rootObj.className=this._img.className;
  156. this._width=this._img.width;
  157. this._height=this._img.height;
  158. this._widthHalf=this._width/2; // used for optimisation
  159. this._heightHalf=this._height/2;// used for optimisation
  160. var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));
  161. this._widthAdd = _widthMax - this._width;
  162. this._heightAdd = _widthMax - this._height; // widthMax because maxWidth=maxHeight
  163. this._widthAddHalf=this._widthAdd/2; // used for optimisation
  164. this._heightAddHalf=this._heightAdd/2;// used for optimisation
  165. this._img.parentNode.removeChild(this._img);
  166. this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
  167. this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
  168. this._canvas=document.createElement('canvas');
  169. this._canvas.setAttribute('width',this._width);
  170. this._canvas.style.position="relative";
  171. this._canvas.style.left = -this._widthAddHalf + "px";
  172. this._canvas.style.top = -this._heightAddHalf + "px";
  173. this._canvas.Wilq32 = this._rootObj.Wilq32;
  174. this._rootObj.appendChild(this._canvas);
  175. this._rootObj.style.width=this._width+"px";
  176. this._rootObj.style.height=this._height+"px";
  177. this._eventObj = this._canvas;
  178. this._cnv=this._canvas.getContext('2d');
  179. this._handleRotation(parameters);
  180. }
  181. })(),
  182. _animateStart:function()
  183. {
  184. if (this._timer) {
  185. clearTimeout(this._timer);
  186. }
  187. this._animateStartTime = +new Date;
  188. this._animateStartAngle = this._angle;
  189. this._animate();
  190. },
  191. _animate:function()
  192. {
  193. var actualTime = +new Date;
  194. var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;
  195. // TODO: Bug for animatedGif for static rotation ? (to test)
  196. if (checkEnd && !this._parameters.animatedGif)
  197. {
  198. clearTimeout(this._timer);
  199. }
  200. else
  201. {
  202. if (this._canvas||this._vimage||this._img) {
  203. var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
  204. this._rotate((~~(angle*10))/10);
  205. }
  206. if (this._parameters.step) {
  207. this._parameters.step(this._angle);
  208. }
  209. var self = this;
  210. this._timer = setTimeout(function()
  211. {
  212. self._animate.call(self);
  213. }, 10);
  214. }
  215. // To fix Bug that prevents using recursive function in callback I moved this function to back
  216. if (this._parameters.callback && checkEnd){
  217. this._angle = this._parameters.animateTo;
  218. this._rotate(this._angle);
  219. this._parameters.callback.call(this._rootObj);
  220. }
  221. },
  222. _rotate : (function()
  223. {
  224. var rad = Math.PI/180;
  225. if (IE)
  226. return function(angle)
  227. {
  228. this._angle = angle;
  229. this._container.style.rotation=(angle%360)+"deg";
  230. }
  231. else if (supportedCSS)
  232. return function(angle){
  233. this._angle = angle;
  234. this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
  235. }
  236. else
  237. return function(angle)
  238. {
  239. this._angle = angle;
  240. angle=(angle%360)* rad;
  241. // clear canvas
  242. this._canvas.width = this._width+this._widthAdd;
  243. this._canvas.height = this._height+this._heightAdd;
  244. // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
  245. this._cnv.translate(this._widthAddHalf,this._heightAddHalf); // at least center image on screen
  246. this._cnv.translate(this._widthHalf,this._heightHalf); // we move image back to its orginal
  247. this._cnv.rotate(angle); // rotate image
  248. this._cnv.translate(-this._widthHalf,-this._heightHalf); // move image to its center, so we can rotate around its center
  249. this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
  250. this._cnv.drawImage(this._img, 0, 0); // First - we draw image
  251. }
  252. })()
  253. }
  254. if (IE)
  255. {
  256. Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
  257. document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
  258. try {
  259. !document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
  260. return function (tagName) {
  261. return document.createElement('<rvml:' + tagName + ' class="rvml">');
  262. };
  263. } catch (e) {
  264. return function (tagName) {
  265. return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
  266. };
  267. }
  268. })();
  269. }
  270. })(jQuery);